About This Game NOTE: This is a short 15-minute experience so please be aware of this before making your purchase. We will be adding additional content as it becomes available and may adjust our pricing to reflect the additional value. Existing users will not have to pay for additional content. Also, if you find yourself stumped on a puzzle then please observe your situation and/or surroundings more carefully and consider all your options before reporting a bug.Awarded the Best VR Experience of 2016 at the first Unity AR/VR Vision Summit, this short introductory experience contains approximately 15 minutes of high-quality, puzzle-based, interactive gameplay that showcases the power of true room-scale VR. Requires 3.6m x 2m (12 ft x 6 ft) of play space for full room-scale version.Designed from the ground-up for room-scale gameplay, Thunderbird encourages natural movement for both navigation and interaction giving the ability to walk freely around the virtual world while using your hands to interact with objects, just as you would in real life. This freedom of movement eliminates all probability of sim-sickness and offers the most immersive VR experience to-date. Requires 1.2m x 1.2m (4 ft x 4 ft) of playspace and a 360' tracked area. For those lacking the playspace required for full room-scale gameplay, this Home Edition offers an intuitive teleportation feature so that users can enjoy the full experience without any of the discomforts and side-effects that are commonly associated with artificial locomotion in VR. Please Note: 180' formats are not supported. 7aa9394dea Title: Thunderbird: The Legend BeginsGenre: Adventure, Casual, IndieDeveloper:Innervision GamesPublisher:Innervision GamesRelease Date: 10 Feb, 2017 Thunderbird: The Legend Begins Crack 32 Bit thunderbird the legend begins. thunderbird the legend begins It's not worth your time unless you have the 4m x 2 meter playspace and even with that its kinda meh... i dont know whats going on here, but i get to the bottom of the lift and then the games ends there is this all there is, if this is all there is then how could anybody in thier right mind recommend this game to antbody. This is replacement to my first review which was based on the game's day-one release. On that day, it was basically unplayable due to a plethora of bugs. Those bugs have been fixed and pushed to Steam. I will reiterate from my first comment that I had played part of a demo at GDC 2015 and eagerly waited for the final release. With the bugs fixed, I was able to get through this VERY short experience (about 10 minutes.) For some reason Steam continues to log time for every game I play, even after I quite, so don't look at my time played as anything of consequence.What Thunderbird has going for it are nice graphics, and what I hope will be a good series once it is completed. Is it worth the $6. That's a tough call. Unfortunately, this particular release is not much more than a glorious way to demonstrate VR for friends and family who want to dip into something for a very brief time. If the series grows (as the developers promise) then I can imagine that it will be a fulfilling puzzle game. Currently the puzzles are two easy, but that is okay if they progressively become more difficult. It is hard to tell from this if there will be a story, or just a series of puzzles to solve. I am also not clear on the business\/release model. Are we going to pay $6 for each installment? I don't know how many installments there will be, and I'd have to say that if it's going to be 4 releases totaling $24, then I question the value, unless there is something about it that blows my mind.There are still a few bugs in the game, but not "game breakers" like on initial release. Some collision volumes are still active, when they shouldn't be, triggering a sound that should not be played. The developer should check all locations where objects are retrieved.In general, the mechanics are pretty good, but some of them required too much precision, especially when placing objects. If you don't have it just right, it can fail. Sometimes needing the object respawned.Room Scale or Standing? Apparently the problem with the original release was some sort of mixup between the two locomotion versions. The issue I have with room scale is that if your boundaries are close to the edge of the game's minimum Room Scale requirements, then you are often looking at Chaperone Lines. This breaks the immersion. I would allow teleporting in Room Scale.I think there is better value for your money elsewhere, however, I think with a few adjustments, this can be a nice thing to have around for a quick, easy to use demonstration, and that is worth $6 to me.. SPOILER:Be advised this "game" goes no further than getting you in the front door. The game looks like it will be pretty fun, but it is a very short experience if you are familiar with this type of puzzle mechanic.It says "to be continued" at the completion. Well, I am certainly looking forward to seeing more.12 minutes of play is what you get right now. I am told more gameplay will be added for no additional cost, so perhaps it is not a bad deal if you want to take an early peek.edited: To be less negative due to active developer responses.. Fantastic experience with great graphics, beautiful light effects and interesting puzzles. There is a constant feeling of suspense in the air while you are exploring a long lost secret temple hidden within the mountain. Use of music and sound effects are great and adds to the suspension.On the flip side: The menu select at the start could have been more intuitive. Its also not clear how to start the game when entering the snowy landscape at the very start. Handling of the mirror inside is a bit awkward, almost to the point of being bugged. Currently the game is very short (It says "to be continued") and Im eagerly looking forward to experiencing more content. Can't wait to travel deeper into the mountain and reveal more of it secrets!. The controls are really terrible. You grab something and your in-game hand is turned around backwards from how your real hand is. You try to turn things but your in-game hand just lets go of what you're holding. Teleporting would sometimes work, sometimes not. Important transitional moments are not obvious, like there's one point where a turtle shell is coming toward you, but you can't see it because it's so dark, and nothing else is happening on the screen so you're not sure if you did the puzzle correctly or not, or if it's a bug. Ugh. For a game that relies on puzzle solving mechanics, the actual mechainics are poorly done and buggy.I had a lot of hope for this game, I really did. I'm sorry to say I don't recommend it, at any price.. This game is very short, but offers some interesting visuals and mechanics. The grabbing and teleport code seems to have some glitches, but the developers are working to correct these.Having a lot of bright lights in dark spaces, does lead to some pretty distracting lense glare in the HMD. I would recommend that the light level be brought down a bit, and some more ambient light added to the interior to even out the lighting a little.Overall, while it's a bit pricey for what feels like a demo, I still think it's a worth while purchase as long as you understand that you're only getting 10-15 minutes of playtime.
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